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Hey, This site uses JavaScript. If you are seeing this, the scripts failed to run. If you believe this is an error on the page and not your browser, please send me an email!

To Do List

  1. Implement more Relics
  2. Implement more Boons
  3. Implement more Candies
  4. Implement more Songs
  5. Add more settings
  6. Sprites for all the stuff
  7. More Debug options
  8. Documentation
  9. Make a real UI
  10. Bug Test
  11. Mod support is planned
  12. Cutscenes(?)
  13. More item types(?)
  14. Redo shop mechanics
  15. Animations
  16. SFX
  17. Spell check (you loose)
  18. Restructure Rolls script
  19. Adaptive Resolution
  20. Fullscreen Mode

What is this?

This is what is currently known as "GambleGame." It is heavily inspired by a few other games, most notably 'Clover Pit' and 'Balatro.' The general idea is to spin the slot machine to get a score higher than the target score, purchase items to rig the spins, and see how big you can get the numbers. This project is being made for two main reasons. The first is to learn JS. Making an entire game from scratch has really helped me learn the ins and outs of JS to a level that just making a website (and taking a college class) did not reach. The second reason starts with another idea I have. I have had an idea for a game since I was a kid, and unfortunately, I am fully aware that I will mess it up if I start working on it right now. This game is a massive learning experience to get familiar with game design and good workflow so that when I am ready, I don't screw up the project I really want to make. That being said, I still plan to make this game fun, and I have a ton of ideas for items and effects, UI and animations, and even music that I plan to make for it. The GODOT version will actually be in 3D once I get all the ideas hammered out on the JS version. Until then, feel free to stop by here and there and see what has changed!


Basic Gameplay Guide